Hey did you make that map? I thought someone else did. This page contains every map I've ever created, whether it is used in leagues or not it can be found here. Want to know more about my best maps? Check out my Featured Maps.
:: FEATURED MAPS
Ported from the 1.6 original map, "Tuscan" pushed my abilities with the source engine farther than previous attempts.
My first attempt at creating a map using the source engine. The port was designed around being a straight port.
Designed for the closed down league known as "CZL". "Karnak" has a checkered past of league-play based around it's Eygptian theme.
Inspired by the original 1.6 creation, "Russka CZ" was a fall version of the map with no snow on the ground. Some other glitches were also addressed.
"Freight" is another map designed for the closed "CZ League". Map was purely based around being a fast paced version of "CPL Mill".
A map with a very long history of league-play in the "CZ League". Map has always been designed around being action packed with fast rotations.
An updated version of the original map with various bug fixes, glitch fixes, and various parts of the map smoothed out for gameplay.
An unused map in league-play, "Cup" was a runner-up in the Arbalet Cup Mapping Contest, receiving praise in the community despite not qualifying.
"Crete2" placed second in the Arbalet Mapping Contest but was never transitioned into league-play. The map was originally used in CEVO.
Unused in league-play, "Core" is still one of my favorite maps for its gritty, urban, and industrial design.
Commisioned by CEVO to create a faster version of the original map, "Cbble". "Forge" has grown in popularity around the world in recent years.
"Tuscan" is a redesigned version of "CPL Mill" and has become my most popular map to date for it's balanced design.
A fun desert eagle only map commisioned by the E-Sports Entertainment Association (ESEA) also utilizing the closed door round-start feature.
Redesigned map for an old league known as the National E-Sports League (NEL), but the original map was designed for the United Gaming Syndicate.
I honestly don't even remember creating this map. It was an upgraded version of "aim_map_combo" but still utilized the opening doors.
Winning map design for CEVO's inaugural first season. "Russka" is a snow-themed map based very loosely on the popular map, "Dust2".
Winng map design for CEVO's inaugural first season. "Crete1" is a euro-themed map using inspiration from Day of Defeat.
"Combo" was a personal objective map of mine. To be one of the first aim maps to utilize closed doors at the start of the round to prevent spamming.
Custom map designed for the Xtreme Professional League (XPL). Map saw relative success during the league's highpoint.
An updated version of an earlier map for the former ladder league known as The Proving Grounds (PG). Redesign was updated for 5v5 play.
A simple fun aim map designed around using the three most used pistols in the game (USP, Glock, Desert Eagle).
My first official & commisioned league 5v5 de_map designed for the former United Gaming Syndicate (UGS) online league.
My first official competitive map used by the former ladder The Proving Grounds (PG) in their 2v2 division.
A fun aim map using only the dual berettas or "dualies" as they became known around the community.
Inspired by watching wrestling on television and duke nukem 3d. This map uses only knives inside of a steel cage to get the job done.
A long-range, dark, and open map, "Church" was one of my first creations inspired by what else, a church!
A fun and confusing map, players start on opposite sides of a hedgemaze with a fountain in the middle and two exposed houses at either corner.
My first ever actual completed "DE" map after years of half finished projects. Map is based around a european tavern themed town.
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Looking for one of my popular maps quickly and easily? Listed below are the top 5 played maps in every league. Click on any link to download quick and easy.
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